Revision Difference
Entity:SetVelocity#514475
<function name="SetVelocity" parent="Entity" type="classfunc">⤶
<description>⤶
Sets the entity's velocity. For entities with physics, consider using <page>PhysObj:SetVelocity</page> on the <page>PhysObj</page> of the entity.⤶
⤶
<note>Actually binds to CBaseEntity::SetBaseVelocity() which sets the entity's velocity due to forces applied by other entities.</note>⤶
⤶
<warning>If applied to a player, this will actually **ADD** velocity, not set it.</warning>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="velocity" type="Vector">The new velocity to set.</arg>⤶
</args>⤶
</function>⤶
⤶