Revision Difference
Entity:Spawn#563132
<function name="Spawn" parent="Entity" type="classfunc">
<description>
Initializes the entity and starts its networking. If called on a player, it will respawn them.
This calls <page>ENTITY:Initialize</page> on Lua-defined entities.
</description>
<realm>Shared</realm>
</function>
<example>
<description>Server sided script for spawning entities</description>
<code>
local ent = ents.Create("Enter Entity Class")
-- Sets the position of the entity
ent:SetPos(Vector(0.0, 100, 0.0))
-- Sets the angle of the entity
ent:SetAngles(Angle(0.0, 90.0, 0.0))
-- Spawns the entity on all clients
ent:Spawn()
</code>
<output>Spawns entity on position(0.0, 100.0, 0.0) facing (0.0, 90.0), 0.0) for all clients connects to the server</output>
<output>Spawns entity on position(0.0, 100.0, 0.0) facing (0.0, 90.0, 0.0) for all clients connects to the server</output>
</example>