Revision Difference
Entity:UseTriggerBounds#514582
<function name="UseTriggerBounds" parent="Entity" type="classfunc">⤶
<description>⤶
Enables or disables trigger bounds.⤶
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This will give the entity a "trigger box" that extends around its bounding box by boundSize units in X/Y and (boundSize / 2) in +Z (-Z remains the same).⤶
The trigger box is world aligned and will work regardless of the object's solidity and collision group.⤶
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Valve use trigger boxes for all pickup items. Their bloat size is 24, a surprisingly large figure.⤶
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<note>The trigger boxes can be made visible as a light blue box by using the **ent_bbox** console command while looking at the entity. Alternatively a classname or entity index can be used as the first argument.⤶
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This requires **developer** to be set to **1**.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="enable" type="boolean">Enable or disable the bounds.</arg>⤶
<arg name="boundSize" type="number" default="0">The distance/size of the trigger bounds.</arg>⤶
</args>⤶
</function>⤶
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