Revision Difference
Enums/FL#514773
<cat>enum</cat>⤶
<enumeration>⤶
<description>Enumerations used by <page>Entity:AddFlags</page>, <page>Entity:RemoveFlags</page> and <page>Entity:IsFlagSet</page>.</description>⤶
<fields>{{EnumField|FL_ONGROUND|1|Is the entity on ground or not</fields>⤶
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</enumeration>⤶
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{{EnumField|FL_DUCKING|2|Is player ducking or not}}{{EnumField|FL_ANIMDUCKING|4|Is the player in the process of ducking or standing up}}{{EnumField|FL_WATERJUMP|8|The player is jumping out of water}}{{EnumField|FL_ONTRAIN|16|This player is controlling a func_train}}{{EnumField|FL_INRAIN|32|Indicates the entity is standing in rain}}{{EnumField|FL_FROZEN|64|Completely freezes the player <bug>Bots will still be able to look around.</bug>}}{{EnumField|FL_ATCONTROLS|128|This player is controlling something UI related in the world, this prevents his movement, but doesn't freeze mouse movement, jumping, etc.}}{{EnumField|FL_CLIENT|256|Is this entity a player or not}}{{EnumField|FL_FAKECLIENT|512|Bots have this flag}}{{EnumField|FL_INWATER|1024|Is the player in water or not}}{{EnumField|FL_FLY|2048|This entity can fly}}{{EnumField|FL_SWIM|4096|This entity can swim}}{{EnumField|FL_CONVEYOR|8192|This entity is a func_conveyor}}{{EnumField|FL_NPC|16384|NPCs have this flag (NPC: Ignore player push)}}{{EnumField|FL_GODMODE|32768|Whether the player has god mode enabled}}{{EnumField|FL_NOTARGET|65536|Makes the entity invisible to AI}}{{EnumField|FL_AIMTARGET|131072|This entity can be aimed at}}{{EnumField|FL_PARTIALGROUND|262144|Not all corners are valid}}{{EnumField|FL_STATICPROP|524288|It's a static prop}}{{EnumField|FL_GRAPHED|1048576|worldgraph has this ent listed as something that blocks a connection}}{{EnumField|FL_GRENADE|2097152|This entity is a grenade, unused}}{{EnumField|FL_STEPMOVEMENT|4194304|Changes the SV_Movestep() behavior to not do any processing}}{{EnumField|FL_DONTTOUCH|8388608|Doesn't generate touch functions, calls <page>ENTITY:EndTouch</page> when this flag gets set during a touch callback}}{{EnumField|FL_BASEVELOCITY|16777216|Base velocity has been applied this frame (used to convert base velocity into momentum)}}{{EnumField|FL_WORLDBRUSH|33554432|This entity is a brush and part of the world}}{{EnumField|FL_OBJECT|67108864|This entity can be seen by NPCs}}{{EnumField|FL_KILLME|134217728|This entity is about to get removed}}{{EnumField|FL_ONFIRE|268435456|This entity is on fire}}{{EnumField|FL_DISSOLVING|536870912|The entity is currently dissolving}}{{EnumField|FL_TRANSRAGDOLL|1073741824|This entity is about to become a ragdoll}}{{EnumField|FL_UNBLOCKABLE_BY_PLAYER|-2147483648|This moving door can't be blocked by the player}}⤶
}}