Garry's Mod Wiki

Revision Difference

Enums/IN#516569

<cat>enum</cat> <enum> <description> Unlike <page>BUTTON_CODE</page>, these enums are abstracted to allow the user to bind actions to any key they might prefer. Keybinds using these actions work with two console commands, one starting with a plus and one with a minus symbol. A key press or release will call either the plus or minus command, adding or removing the corresponding enum in the current <page>CUserCmd</page>. Enumerations used by: * <page>Player:KeyDown</page> * <page>Player:KeyDownLast</page> * <page>Player:KeyPressed</page> * <page>Player:KeyReleased</page> * <page>CMoveData:AddKey</page> * <page>CMoveData:GetButtons</page> * <page>CMoveData:GetOldButtons</page> * <page>CMoveData:KeyDown</page> * <page>CMoveData:KeyPressed</page> * <page>CMoveData:KeyReleased</page> * <page>CMoveData:KeyWasDown</page> * <page>CMoveData:SetButtons</page> * <page>CMoveData:SetOldButtons</page> * <page>CUserCmd:GetButtons</page> * <page>CUserCmd:KeyDown</page> * <page>CUserCmd:RemoveKey</page> * <page>CUserCmd:SetButtons</page> * <page>GM:KeyPress</page> * <page>GM:KeyRelease</page> </description> <items> <item key="IN_ATTACK" value="1">+attack bound key ( Default: Left Mouse Button )</item> <item key="IN_JUMP" value="2">+jump bound key ( Default: Space )</item> <item key="IN_DUCK" value="4">+duck bound key ( Default: CTRL )</item> <item key="IN_FORWARD" value="8">+forward bound key ( Default: W )</item> <item key="IN_BACK" value="16">+back bound key ( Default: S )</item> <item key="IN_USE" value="32">+use bound key ( Default: E )</item> <item key="IN_CANCEL" value="64⤶ </items>⤶ ⤶ </enum>⤶ ⤶ {{EnumField">IN_LEFT|128|+left bound key ( Look left )</item>⤶ <item key="IN_CANCEL" value="64"></item>⤶ <item key="IN_LEFT" value="128">+left bound key ( Look left )</item>⤶ <item key="IN_RIGHT" value="256">+right bound key ( Look right )</item> <item key="IN_MOVELEFT" value="512">+moveleft bound key ( Default: A )</item> <item key="IN_MOVERIGHT" value="1024">+moveright bound key ( Default: D )</item> <item key="IN_ATTACK2" value="2048">+attack2 bound key ( Default: Right Mouse Button )</item> <item key="IN_RUN" value="4096}}{{EnumField">IN_RELOAD|8192|+reload bound key ( Default: R )</item>⤶ <item key="IN_RUN" value="4096"></item>⤶ <item key="IN_RELOAD" value="8192">+reload bound key ( Default: R )</item>⤶ <item key="IN_ALT1" value="16384">+alt1 bound key</item> <item key="IN_ALT2" value="32768">+alt2 bound key</item> <item key="IN_SCORE" value="65536">+showscores bound key ( Default: Tab )</item> <item key="IN_SPEED" value="131072">+speed bound key ( Default: Shift )</item> <item key="IN_WALK" value="262144">+walk bound key ( Slow walk )</item> <item key="IN_ZOOM" value="524288">+zoom bound key ( Suit Zoom )</item> <item key="IN_WEAPON1" value="1048576">For use in weapons. Set in the physgun when scrolling an object away from you.</item> <item key="IN_WEAPON2" value="2097152">For use in weapons. Set in the physgun when scrolling an object towards you.</item> <item key="IN_BULLRUSH" value="4194304}}{{EnumField">IN_GRENADE1|8388608|+grenade1 bound key</item>⤶ <item key="IN_BULLRUSH" value="4194304"></item>⤶ <item key="IN_GRENADE1" value="8388608">+grenade1 bound key</item>⤶ <item key="IN_GRENADE2" value="16777216">+grenade2 bound key</item> ⤶ }} </items>⤶ ⤶ </enum>⤶ ⤶