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Enums/NAV_MESH#516525

<cat>enum</cat> <enum> <description>Enumerations used by <page>CNavArea:GetAttributes</page> and <page>CNavArea:HasAttributes</page>.</description> <items> <item key="NAV_MESH_INVALID" value="0|The nav area is invalid."></item>⤶ <item key="NAV_MESH_CROUCH" value="1|Must crouch to use this node/area"></item>⤶ <item key="NAV_MESH_JUMP" value="2|Must jump to traverse this area (only used during generation)"></item>⤶ <item key="NAV_MESH_PRECISE" value="4|Do not adjust for obstacles, just move along area"></item>⤶ <item key="NAV_MESH_NO_JUMP" value="8|Inhibit discontinuity jumping"></item>⤶ <item key="NAV_MESH_STOP" value="16|Must stop when entering this area"></item>⤶ <item key="NAV_MESH_RUN" value="32|Must run to traverse this area"></item>⤶ <item key="NAV_MESH_WALK" value="64|Must walk to traverse this area"></item>⤶ <item key="NAV_MESH_AVOID" value="128|Avoid this area unless alternatives are too dangerous"></item>⤶ <item key="NAV_MESH_TRANSIENT" value="256|Area may become blocked, and should be periodically checked"></item>⤶ <item key="NAV_MESH_DONT_HIDE" value="512|Area should not be considered for hiding spot generation"></item>⤶ <item key="NAV_MESH_STAND" value="1024|Bots hiding in this area should stand"></item>⤶ <item key="NAV_MESH_NO_HOSTAGES" value="2048|Hostages shouldn't use this area"></item>⤶ <item key="NAV_MESH_STAIRS" value="4096|This area represents stairs, do not attempt to climb or jump them - just walk up"></item>⤶ <item key="NAV_MESH_NO_MERGE" value="8192|Don't merge this area with adjacent areas"></item>⤶ <item key="NAV_MESH_OBSTACLE_TOP" value="16384|This nav area is the climb point on the tip of an obstacle"></item>⤶ <item key="NAV_MESH_CLIFF" value="32768|This nav area is adjacent to a drop of at least CliffHeight"></item>⤶ <item key="NAV_MESH_FUNC_COST" value="536870912|Area has designer specified cost controlled by func_nav_cost entities"></item>⤶ <item key="NAV_MESH_HAS_ELEVATOR" value="1073741824|Area is in an elevator's path"></item>⤶ <item key="NAV_MESH_INVALID" value="0">The nav area is invalid.</item>⤶ <item key="NAV_MESH_CROUCH" value="1">Must crouch to use this node/area</item>⤶ <item key="NAV_MESH_JUMP" value="2">Must jump to traverse this area (only used during generation)</item>⤶ <item key="NAV_MESH_PRECISE" value="4">Do not adjust for obstacles, just move along area</item>⤶ <item key="NAV_MESH_NO_JUMP" value="8">Inhibit discontinuity jumping</item>⤶ <item key="NAV_MESH_STOP" value="16">Must stop when entering this area</item>⤶ <item key="NAV_MESH_RUN" value="32">Must run to traverse this area</item>⤶ <item key="NAV_MESH_WALK" value="64">Must walk to traverse this area</item>⤶ <item key="NAV_MESH_AVOID" value="128">Avoid this area unless alternatives are too dangerous</item>⤶ <item key="NAV_MESH_TRANSIENT" value="256">Area may become blocked, and should be periodically checked</item>⤶ <item key="NAV_MESH_DONT_HIDE" value="512">Area should not be considered for hiding spot generation</item>⤶ <item key="NAV_MESH_STAND" value="1024">Bots hiding in this area should stand</item>⤶ <item key="NAV_MESH_NO_HOSTAGES" value="2048">Hostages shouldn't use this area</item>⤶ <item key="NAV_MESH_STAIRS" value="4096">This area represents stairs, do not attempt to climb or jump them - just walk up</item>⤶ <item key="NAV_MESH_NO_MERGE" value="8192">Don't merge this area with adjacent areas</item>⤶ <item key="NAV_MESH_OBSTACLE_TOP" value="16384">This nav area is the climb point on the tip of an obstacle</item>⤶ <item key="NAV_MESH_CLIFF" value="32768">This nav area is adjacent to a drop of at least CliffHeight</item>⤶ <item key="NAV_MESH_FUNC_COST" value="536870912">Area has designer specified cost controlled by func_nav_cost entities</item>⤶ <item key="NAV_MESH_HAS_ELEVATOR" value="1073741824">Area is in an elevator's path</item>⤶ <item key="NAV_MESH_NAV_BLOCKER" value="-2147483648"></item> </items> </enum>