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Enums/RT_SIZE#516500

<cat>enum</cat> <enum> <description>Enumerations used by <page>Global.GetRenderTargetEx</page>. Clientside only.</description> <items> <item key="RT_SIZE_NO_CHANGE" value="0|Only allowed for render targets that don't want a depth buffer (because if they have a depth buffer, the render target must be less than or equal to the size of the framebuffer)."></item>⤶ <item key="RT_SIZE_DEFAULT" value="1|Don't play with the specified width and height other than making sure it fits in the framebuffer."></item>⤶ <item key="RT_SIZE_PICMIP" value="2|Apply picmip to the render target's width and height."></item>⤶ <item key="RT_SIZE_HDR" value="3|frame_buffer_width / 4"></item>⤶ <item key="RT_SIZE_FULL_FRAME_BUFFER" value="4|Same size as frame buffer, or next lower power of 2 if we can't do that."></item>⤶ <item key="RT_SIZE_OFFSCREEN" value="5|Target of specified size, don't mess with dimensions"></item>⤶ <item key="RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP" value="6|Same size as the frame buffer, rounded up if necessary for systems that can't do non-power of two textures."></item>⤶ <item key="RT_SIZE_REPLAY_SCREENSHOT" value="7|Rounded down to power of 2, essentially"></item>⤶ <item key="RT_SIZE_LITERAL" value="8|Use the size passed in. Don't clamp it to the frame buffer size. Really."></item>⤶ <item key="RT_SIZE_NO_CHANGE" value="0">Only allowed for render targets that don't want a depth buffer (because if they have a depth buffer, the render target must be less than or equal to the size of the framebuffer).</item>⤶ <item key="RT_SIZE_DEFAULT" value="1">Don't play with the specified width and height other than making sure it fits in the framebuffer.</item>⤶ <item key="RT_SIZE_PICMIP" value="2">Apply picmip to the render target's width and height.</item>⤶ <item key="RT_SIZE_HDR" value="3">frame_buffer_width / 4</item>⤶ <item key="RT_SIZE_FULL_FRAME_BUFFER" value="4">Same size as frame buffer, or next lower power of 2 if we can't do that.</item>⤶ <item key="RT_SIZE_OFFSCREEN" value="5">Target of specified size, don't mess with dimensions</item>⤶ <item key="RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP" value="6">Same size as the frame buffer, rounded up if necessary for systems that can't do non-power of two textures.</item>⤶ <item key="RT_SIZE_REPLAY_SCREENSHOT" value="7">Rounded down to power of 2, essentially</item>⤶ <item key="RT_SIZE_LITERAL" value="8">Use the size passed in. Don't clamp it to the frame buffer size. Really.</item>⤶ <item key="RT_SIZE_LITERAL_PICMIP" value="9"></item> </items> </enum>