Revision Difference
Enums/SND#514957
<cat>enum</cat>⤶
<enumeration>⤶
<description>Sound flags used by <page>Global.EmitSound</page> and <page>Entity:EmitSound</page>.</description>⤶
<fields>{{EnumField|SND_NOFLAGS|0|To keep the compiler happy</fields>⤶
⤶
</enumeration>⤶
⤶
⤶
{{EnumField|SND_CHANGE_VOL|1|Change sound vol}}⤶
{{EnumField|SND_CHANGE_PITCH|2|Change sound pitch}}⤶
{{EnumField|SND_STOP|4|Stop the sound}}⤶
{{EnumField|SND_SPAWNING|8|We're spawning, used in some cases for ambients. Not sent over net, only a param between dll and server.}}⤶
{{EnumField|SND_DELAY|16|Sound has an initial delay}}⤶
{{EnumField|SND_STOP_LOOPING|32|Stop all looping sounds on the entity.}}⤶
{{EnumField|SND_SHOULDPAUSE|128|This sound should be paused if the game is paused}}⤶
{{EnumField|SND_IGNORE_PHONEMES|256|}}⤶
{{EnumField|SND_IGNORE_NAME|512|Used to change all sounds emitted by an entity, regardless of scriptname}}⤶
{{EnumField|SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL|1024|}}⤶
}}