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Enums/SND#514957

<cat>enum</cat>⤶ <enumeration>⤶ <description>Sound flags used by <page>Global.EmitSound</page> and <page>Entity:EmitSound</page>.</description>⤶ <fields>{{EnumField|SND_NOFLAGS|0|To keep the compiler happy</fields>⤶ ⤶ </enumeration>⤶ ⤶ ⤶ {{EnumField|SND_CHANGE_VOL|1|Change sound vol}}⤶ {{EnumField|SND_CHANGE_PITCH|2|Change sound pitch}}⤶ {{EnumField|SND_STOP|4|Stop the sound}}⤶ {{EnumField|SND_SPAWNING|8|We're spawning, used in some cases for ambients. Not sent over net, only a param between dll and server.}}⤶ {{EnumField|SND_DELAY|16|Sound has an initial delay}}⤶ {{EnumField|SND_STOP_LOOPING|32|Stop all looping sounds on the entity.}}⤶ {{EnumField|SND_SHOULDPAUSE|128|This sound should be paused if the game is paused}}⤶ {{EnumField|SND_IGNORE_PHONEMES|256|}}⤶ {{EnumField|SND_IGNORE_NAME|512|Used to change all sounds emitted by an entity, regardless of scriptname}}⤶ {{EnumField|SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL|1024|}}⤶ }}