Garry's Mod Wiki

Revision Difference

Enums/SOLID#526679

<enum> <realm>Shared</realm> <description>For use with <page>Entity:PhysicsInit</page>, <page>Entity:SetSolid</page> and <page>Entity:GetSolid</page>.</description> <items> <item key="SOLID_NONE" value="0">Does not collide with anything⤶ <note>No Physics Object will be created when using this.</note></item> <item key="SOLID_NONE" value="0">Does not collide with anything.⤶ <note>No physics object will be created when using this with <page>Entity:PhysicsInit</page>.</note></item> <item key="SOLID_BSP" value="1">The entity has a brush model defined by the map. Does not collide with other SOLID_BSP entities.</item> <item key="SOLID_BBOX" value="2">Uses the entity's axis-aligned bounding box for collisions</item>⤶ <item key="SOLID_OBB" value="3">Uses the entity's object-aligned bounding box for collisions</item>⤶ <item key="SOLID_OBB_YAW" value="4">Same as SOLID_OBB but restricts orientation to the Z-axis⤶ <item key="SOLID_BBOX" value="2">Uses the entity's axis-aligned bounding box for collisions.</item>⤶ <item key="SOLID_OBB" value="3">Uses the entity's object-aligned bounding box for collisions.</item>⤶ <item key="SOLID_OBB_YAW" value="4">Same as SOLID_OBB but restricts orientation to the Z-axis.⤶ <note>Seems to be broken.</note></item> <item key="SOLID_CUSTOM" value="5">Always call into the entity for tests</item>⤶ <item key="SOLID_VPHYSICS" value="6">Uses the <page>PhysObj</page>ects of the entity</item>⤶ <item key="SOLID_CUSTOM" value="5">Always call the entity's TestCollision method for traces regardless of the presence of `FSOLID_CUSTOMRAYTEST` or `FSOLID_CUSTOMBOXTEST`. This will only be called back to Lua for `"anim"` type SENTs.</item>⤶ <item key="SOLID_VPHYSICS" value="6">Uses the <page>PhysObj</page>ects of the entity.</item>⤶ </items> </enum>