Revision Difference
Enums/SOLID#526679
<enum>
<realm>Shared</realm>
<description>For use with <page>Entity:PhysicsInit</page>, <page>Entity:SetSolid</page> and <page>Entity:GetSolid</page>.</description>
<items>
<item key="SOLID_NONE" value="0">Does not collide with anything⤶
<note>No Physics Object will be created when using this.</note></item>
<item key="SOLID_NONE" value="0">Does not collide with anything.⤶
<note>No physics object will be created when using this with <page>Entity:PhysicsInit</page>.</note></item>
<item key="SOLID_BSP" value="1">The entity has a brush model defined by the map. Does not collide with other SOLID_BSP entities.</item>
<item key="SOLID_BBOX" value="2">Uses the entity's axis-aligned bounding box for collisions</item>⤶
<item key="SOLID_OBB" value="3">Uses the entity's object-aligned bounding box for collisions</item>⤶
<item key="SOLID_OBB_YAW" value="4">Same as SOLID_OBB but restricts orientation to the Z-axis⤶
<item key="SOLID_BBOX" value="2">Uses the entity's axis-aligned bounding box for collisions.</item>⤶
<item key="SOLID_OBB" value="3">Uses the entity's object-aligned bounding box for collisions.</item>⤶
<item key="SOLID_OBB_YAW" value="4">Same as SOLID_OBB but restricts orientation to the Z-axis.⤶
<note>Seems to be broken.</note></item>
<item key="SOLID_CUSTOM" value="5">Always call into the entity for tests</item>⤶
<item key="SOLID_VPHYSICS" value="6">Uses the <page>PhysObj</page>ects of the entity</item>⤶
<item key="SOLID_CUSTOM" value="5">Always call the entity's TestCollision method for traces regardless of the presence of `FSOLID_CUSTOMRAYTEST` or `FSOLID_CUSTOMBOXTEST`. This will only be called back to Lua for `"anim"` type SENTs.</item>⤶
<item key="SOLID_VPHYSICS" value="6">Uses the <page>PhysObj</page>ects of the entity.</item>⤶
</items>
</enum>