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Enums/SOUND#529621

<enum> <realm>Server</realm> <description>Enumerations used by <page>sound.EmitHint</page>.</description> <items> <item key="SOUND_NONE" value="0"></item> <item key="SOUND_COMBAT" value="1"></item> <item key="SOUND_WORLD" value="2"></item> <item key="SOUND_PLAYER" value="4"></item> <item key="SOUND_DANGER" value="8"></item> <item key="SOUND_BULLET_IMPACT" value="16"></item> <item key="SOUND_CARCASS" value="32"></item>⤶ <item key="SOUND_MEAT" value="64"></item>⤶ <item key="SOUND_GARBAGE" value="128"></item>⤶ <item key="SOUND_THUMPER" value="256">keeps certain creatures at bay</item>⤶ <item key="SOUND_BUGBAIT" value="512">gets the antlion's attention</item>⤶ <item key="SOUND_CARCASS" value="32">Considered a scent.</item>⤶ <item key="SOUND_MEAT" value="64">Considered a scent.</item>⤶ <item key="SOUND_GARBAGE" value="128">Considered a scent.</item>⤶ <item key="SOUND_THUMPER" value="256">Keeps certain creatures at bay, such as Antlions.</item>⤶ <item key="SOUND_BUGBAIT" value="512">Gets the antlion's attention.</item>⤶ <item key="SOUND_PHYSICS_DANGER" value="1024"></item> <item key="SOUND_DANGER_SNIPERONLY" value="2048">only scares the sniper NPC.</item> <item key="SOUND_DANGER_SNIPERONLY" value="2048">Only scares the sniper NPC.</item> <item key="SOUND_MOVE_AWAY" value="4096"></item> <item key="SOUND_PLAYER_VEHICLE" value="8192"></item> <item key="SOUND_READINESS_LOW" value="16384">Changes listener's readiness (Player Companion only)</item> <item key="SOUND_READINESS_MEDIUM" value="32768"></item> <item key="SOUND_READINESS_HIGH" value="65536"></item> <item key="SOUND_CONTEXT_FROM_SNIPER" value="1048576">additional context for SOUND_DANGER</item> <item key="SOUND_CONTEXT_GUNFIRE" value="2097152"> Added to SOUND_COMBAT</item> <item key="SOUND_CONTEXT_FROM_SNIPER" value="1048576">Additional context for SOUND_DANGER</item> <item key="SOUND_CONTEXT_GUNFIRE" value="2097152">Added to SOUND_COMBAT</item> <item key="SOUND_CONTEXT_MORTAR" value="4194304">Explosion going to happen here.</item> <item key="SOUND_CONTEXT_COMBINE_ONLY" value="8388608">Only combine can hear sounds marked this way</item>⤶ <item key="SOUND_CONTEXT_COMBINE_ONLY" value="8388608">Only combine can hear sounds marked this way.</item>⤶ <item key="SOUND_CONTEXT_REACT_TO_SOURCE" value="16777216">React to sound source's origin, not sound's location</item> <item key="SOUND_CONTEXT_EXPLOSION" value="33554432">Context added to SOUND_COMBAT, usually.</item> <item key="SOUND_CONTEXT_EXCLUDE_COMBINE" value="67108864">Combine do NOT hear this</item> <item key="SOUND_CONTEXT_DANGER_APPROACH" value="134217728">Treat as a normal danger sound if you see the source, otherwise turn to face source.</item> <item key="SOUND_CONTEXT_ALLIES_ONLY" value="268435456">Only player allies can hear this sound</item>⤶ <item key="SOUND_CONTEXT_ALLIES_ONLY" value="268435456">Only player allies can hear this sound.</item>⤶ <item key="SOUND_CONTEXT_PLAYER_VEHICLE" value="536870912">HACK: need this because we're not treating the SOUND_xxx values as true bit values! See switch in OnListened.</item> </items> </enum>