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Finding_the_Font_Name#522281

<cat>Dev</cat>⤶ To use your font you need to know the name of your font to use it in <page>surface.CreateFont</page>.⤶ ⤶ The font name is **not** a file name. Your file can have any name, GMod finds the font only by its real name.⤶ ⤶ Make sure your font is .ttf, it's in your `resource/fonts/` folder and it's included for downloading.⤶ ⤶ # Windows⤶ 1. Right click on your font and click `Preview` or double click it⤶ <upload src="19952/8d7ac8f0fde3c86.png" size="4373" name="111.png" />⤶ ⤶ 2. In opened window find `Font name:` line⤶ <upload src="19952/8d7ac8f56346600.png" size="11641" name="fontview_HV8L4tuEW0.png" />⤶ ⤶ 3. The name goes after `Font name: ` (In this example, it's `Digital-7 Mono`)⤶ <upload src="19952/8d7ac8f88417667.png" size="6024" name="fontview_NyCOKo3ZRc.png" />⤶ ⤶ Example <page>surface.CreateFont</page>:⤶ ```⤶ surface.CreateFont({⤶ font = "Digital-7 Mono",⤶ size = 15⤶ })⤶ ```⤶ ⤶ # MacOS⤶ ⤶ # Linux⤶