Revision Difference
GM:GetPreferredCarryAngles#553055
<function name="GetPreferredCarryAngles" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>
Called to determine preferred carry angles for the entity. It works for both, +use pickup and gravity gun pickup.
<warning>Due to nature of the gravity gun coding in multiplayer, this hook **MAY** seem to not work ( but rest assured it does ), due to clientside prediction not knowing the carry angles. The +use pickup doesn't present this issue as it doesn't predict the player carrying the object clientside ( as you may notice by the prop lagging behind in multiplayer )</warning>
<note>This hook can **not** override preferred carry angles of props such as the sawblade and the harpoon.</note>
</description>
<realm>Server</realm>
<predicted>No</predicted>⤶
<args>
<arg name="ent" type="Entity">The entity to generate carry angles for</arg>
<arg name="ply" type="Player">The player who is holding the object</arg>
</args>
<rets>
<ret name="" type="Angle">The preferred carry angles for the entity.</ret>
</rets>
</function>
<example>
<description>Makes all pickupable entities default to Angle( 0, 0, 0 ) relatively to players aim direction.</description>
<code>
hook.Add( "GetPreferredCarryAngles", "MyPreferredCarryAngles", function( ent )
return Angle( 0, 0, 0 )
end )
</code>
</example>