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GM:GetPreferredCarryAngles#553055

<function name="GetPreferredCarryAngles" parent="GM" type="hook"> <ishook>yes</ishook>⤶ <description> Called to determine preferred carry angles for the entity. It works for both, +use pickup and gravity gun pickup. <warning>Due to nature of the gravity gun coding in multiplayer, this hook **MAY** seem to not work ( but rest assured it does ), due to clientside prediction not knowing the carry angles. The +use pickup doesn't present this issue as it doesn't predict the player carrying the object clientside ( as you may notice by the prop lagging behind in multiplayer )</warning> <note>This hook can **not** override preferred carry angles of props such as the sawblade and the harpoon.</note> </description> <realm>Server</realm> <predicted>No</predicted>⤶ <args> <arg name="ent" type="Entity">The entity to generate carry angles for</arg> <arg name="ply" type="Player">The player who is holding the object</arg> </args> <rets> <ret name="" type="Angle">The preferred carry angles for the entity.</ret> </rets> </function> <example> <description>Makes all pickupable entities default to Angle( 0, 0, 0 ) relatively to players aim direction.</description> <code> hook.Add( "GetPreferredCarryAngles", "MyPreferredCarryAngles", function( ent ) return Angle( 0, 0, 0 ) end ) </code> </example>