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GM:InitPostEntity#511143

<function name="InitPostEntity" parent="GM" type="hook">⤶ <ishook>yes</ishook>⤶ <description>⤶ Called after all the entities are initialized.⤶ ⤶ <note>At this point the client only knows about the entities that are within the spawnpoints' [PVS](https://en.wikipedia.org/wiki/Potentially_visible_set). For instance, if the server sends an entity that is not within this PVS, the client will receive it as NULL entity.</note>⤶ </description>⤶ <realm>Shared</realm>⤶ <predicted>No</predicted>⤶ </function>⤶ ⤶ <example>⤶ <description>Some message will be printed in the console when the entities initialize.</description>⤶ <code>⤶ function GM:InitPostEntity()⤶ print("All Entities have initialized" )⤶ end⤶ ⤶ -- That way you are overriding the default hook⤶ -- you can use hook.Add to make more functions get called when this event occurs⤶ ⤶ hook.Add( "InitPostEntity", "some_unique_name", function()⤶ print("Initialization hook called")⤶ end )⤶ </code>⤶ <outputfixedwidth>Fixed width</outputfixedwidth>⤶ <output>⤶ Initialization hook called⤶ All Entities have initialized⤶ </output>⤶ ⤶ </example>