Revision Difference
GM:InitPostEntity#511143
<function name="InitPostEntity" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Called after all the entities are initialized.⤶
⤶
<note>At this point the client only knows about the entities that are within the spawnpoints' [PVS](https://en.wikipedia.org/wiki/Potentially_visible_set). For instance, if the server sends an entity that is not within this PVS, the client will receive it as NULL entity.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<predicted>No</predicted>⤶
</function>⤶
⤶
<example>⤶
<description>Some message will be printed in the console when the entities initialize.</description>⤶
<code>⤶
function GM:InitPostEntity()⤶
print("All Entities have initialized" )⤶
end⤶
⤶
-- That way you are overriding the default hook⤶
-- you can use hook.Add to make more functions get called when this event occurs⤶
⤶
hook.Add( "InitPostEntity", "some_unique_name", function()⤶
print("Initialization hook called")⤶
end )⤶
</code>⤶
<outputfixedwidth>Fixed width</outputfixedwidth>⤶
<output>⤶
Initialization hook called⤶
All Entities have initialized⤶
</output>⤶
⤶
</example>