Revision Difference
GM:Initialize#511144
<function name="Initialize" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called after the gamemode loads and starts.</description>⤶
<realm>Shared</realm>⤶
</function>⤶
⤶
<example>⤶
<description>"hi" will be printed to the console when the gamemode initializes.</description>⤶
<code>⤶
function GM:Initialize()⤶
print("hi" )⤶
end⤶
⤶
-- That way you are overriding the default hook⤶
-- you can use hook.Add to make more functions get called on initialization⤶
local function init()⤶
print("Initialization hook called")⤶
end⤶
hook.Add( "Initialize", "some_unique_name", init )⤶
</code>⤶
<outputfixedwidth>Fixed Width</outputfixedwidth>⤶
<output>⤶
Initializtion hook called⤶
hi⤶
</output>⤶
⤶
</example>