Revision Difference
GM:OnPlayerChat#517777
<function name="OnPlayerChat" parent="GM" type="hook">
<ishook>yes</ishook>
<description>
Called whenever a player sends a chat message. For the serverside equivalent, see <page>GM:PlayerSay</page>.
<note>The text input of this hook depends on <page>GM:PlayerSay</page>. If it is suppressed on the server, it will be suppressed on the client.</note>
</description>
<realm>Client</realm>
<predicted>No</predicted>
<args>
<arg name="ply" type="Player">The player</arg>
<arg name="text" type="string">The message's text</arg>
<arg name="text" type="string">The message's text</arg>
<arg name="teamChat" type="boolean">Is the player typing in team chat?</arg>
<arg name="isDead" type="boolean">Is the player dead?</arg>
</args>
<rets>
<ret name="" type="boolean">Should the message be suppressed?</ret>
</rets>
</function>
<example>
<description>Code from base gamemode. See garrysmod/gamemodes/base/gamemode/cl_init.lua#L139</description>
<code>
function GM:OnPlayerChat( player, strText, bTeamOnly, bPlayerIsDead )
--
-- I've made this all look more complicated than it is. Here's the easy version
--
-- chat.AddText( player, Color( 255, 255, 255 ), ": ", strText )
--
local tab = {}
if ( bPlayerIsDead ) then
table.insert( tab, Color( 255, 30, 40 ) )
table.insert( tab, "*DEAD* " )
end
if ( bTeamOnly ) then
table.insert( tab, Color( 30, 160, 40 ) )
table.insert( tab, "(TEAM) " )
end
if ( IsValid( player ) ) then
table.insert( tab, player )
else
table.insert( tab, "Console" )
end
table.insert( tab, Color( 255, 255, 255 ) )
table.insert( tab, ": "..strText )
chat.AddText( unpack(tab) )
return true
end
</code>
</example>
<example>
<description>How you could create a clientside only chat command.</description>
<code>
hook.Add( "OnPlayerChat", "HelloCommand", function( ply, strText, bTeam, bDead )
if ( ply != LocalPlayer() ) then return end
strText = string.lower( strText ) -- make the string lower case
if (strText == "/hello") then -- if the player typed /hello then
print("Hello world!") -- print Hello world to the console
return true -- this suppresses the message from being shown
end
end )
</code>
<output>Prints "Hello world!" to the console when you type /hello in the chat.</output>
</example>