Revision Difference
GM:OnPlayerHitGround#511158
<function name="OnPlayerHitGround" parent="GM" type="hook">⤶
	<ishook>yes</ishook>⤶
	<description>Called when a player makes contact with the ground.</description>⤶
	<realm>Shared</realm>⤶
	<predicted>Yes</predicted>⤶
	<args>⤶
		<arg name="player" type="Entity">Player</arg>⤶
		<arg name="inWater" type="boolean">Did the player land in water?</arg>⤶
		<arg name="onFloater" type="boolean">Did the player land on an object floating in the water?</arg>⤶
		<arg name="speed" type="number">The speed at which the player hit the ground</arg>⤶
	</args>⤶
	<rets>⤶
		<ret name="" type="boolean">Return true to suppress default action</ret>⤶
	</rets>⤶
</function>⤶
⤶
<example>⤶
	<description>Explode players when they hit the ground too hard.</description>⤶
	<code>⤶
function GM:OnPlayerHitGround( ply, inWater, onFloater, speed )⤶
    if speed &gt; 1000 && !inWater then⤶
        local exp = ents.Create("env_explosion")⤶
        exp:SetPos(ply:GetPos())⤶
        exp:Spawn()⤶
        exp:SetKeyValue("iMagnitude", "0")⤶
        exp:Fire("Explode", 0, 0)⤶
 ⤶
        ply:Kill()⤶
    end⤶
end⤶
	</code>⤶
⤶
</example>
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