Revision Difference
GM:OnPlayerHitGround#511158
<function name="OnPlayerHitGround" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called when a player makes contact with the ground.</description>⤶
<realm>Shared</realm>⤶
<predicted>Yes</predicted>⤶
<args>⤶
<arg name="player" type="Entity">Player</arg>⤶
<arg name="inWater" type="boolean">Did the player land in water?</arg>⤶
<arg name="onFloater" type="boolean">Did the player land on an object floating in the water?</arg>⤶
<arg name="speed" type="number">The speed at which the player hit the ground</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Return true to suppress default action</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Explode players when they hit the ground too hard.</description>⤶
<code>⤶
function GM:OnPlayerHitGround( ply, inWater, onFloater, speed )⤶
if speed &gt; 1000 && !inWater then⤶
local exp = ents.Create("env_explosion")⤶
exp:SetPos(ply:GetPos())⤶
exp:Spawn()⤶
exp:SetKeyValue("iMagnitude", "0")⤶
exp:Fire("Explode", 0, 0)⤶
⤶
ply:Kill()⤶
end⤶
end⤶
</code>⤶
⤶
</example>