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GM:OnPlayerHitGround#526872

<function name="OnPlayerHitGround" parent="GM" type="hook"> <ishook>yes</ishook> <description>Called when a player makes contact with the ground.</description> <description>Called when a player makes contact with the ground after a jump or a fall.</description> <realm>Shared</realm> <predicted>Yes</predicted> <args> <arg name="player" type="Entity">Player</arg> <arg name="inWater" type="boolean">Did the player land in water?</arg> <arg name="onFloater" type="boolean">Did the player land on an object floating in the water?</arg> <arg name="speed" type="number">The speed at which the player hit the ground</arg> </args> <rets> <ret name="" type="boolean">Return true to suppress default action</ret> </rets> </function> <example> <description>Explode players when they hit the ground too hard.</description> <code> function GM:OnPlayerHitGround( ply, inWater, onFloater, speed ) if speed > 1000 && !inWater then local exp = ents.Create("env_explosion") exp:SetPos(ply:GetPos()) exp:Spawn() exp:SetKeyValue("iMagnitude", "0") exp:Fire("Explode", 0, 0) ply:Kill() end end </code> </example>