Revision Difference
GM:OnPlayerHitGround#553293
<function name="OnPlayerHitGround" parent="GM" type="hook">
	<ishook>yes</ishook>⤶
	<description>Called when a player makes contact with the ground after a jump or a fall.</description>
	<realm>Shared</realm>
	<predicted>Yes</predicted>
	<args>
		<arg name="player" type="Entity">Player</arg>
		<arg name="inWater" type="boolean">Did the player land in water?</arg>
		<arg name="onFloater" type="boolean">Did the player land on an object floating in the water?</arg>
		<arg name="speed" type="number">The speed at which the player hit the ground</arg>
	</args>
	<rets>
		<ret name="" type="boolean">Return true to suppress default action</ret>
	</rets>
</function>
<example>
	<description>Explode players when they hit the ground too hard.</description>
	<code>
hook.Add( "OnPlayerHitGround", "ExplosiveFall", function( ply, inWater, onFloater, speed )
    if speed > 1000 and not inWater then
        local exp = ents.Create( "env_explosion" )
        exp:SetPos( ply:GetPos() )
        exp:Spawn()
        exp:SetKeyValue( "iMagnitude", "0" )
        exp:Fire( "Explode", 0, 0 )
 
        ply:Kill()
    end
end )
	</code>
</example>
			Garry's Mod 
		
			Rust 
		
			Steamworks 
		
			Wiki Help