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GM:PlayerClassChanged#511097

<function name="PlayerClassChanged" parent="GM" type="hook">⤶ <ishook>yes</ishook>⤶ <description>⤶ <internal></internal>⤶ ⤶ Called whenever a player's class is changed on the server-side with <page>player_manager.SetPlayerClass</page>.⤶ </description>⤶ <realm>Client</realm>⤶ <predicted>No</predicted>⤶ <file line="682">gamemodes/base/gamemode/cl_init.lua</file>⤶ <args>⤶ <arg name="ply" type="Player">The player whose class has been changed.</arg>⤶ <arg name="newID" type="number">The network ID of the player class&#x27;s name string, or 0 if we are clearing a player class from the player.&#xA;&#xA;Pass this into &lt;page&gt;util.NetworkIDToString&lt;/page&gt; to retrieve the proper name of the player class.</arg>⤶ </args>⤶ </function>⤶ ⤶