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GM:PlayerConnect#517522

<function name="PlayerConnect" parent="GM" type="hook"> <ishook>yes</ishook> <description> Executes when a player connects to the server. Called before the player has been assigned a [UserID](/gmod/Player/UserID) and entity. See the [player_connect gameevent](/gmod/Game_Events) for a version of this hook called after the player entity has been created. Executes when a player connects to the server. Called before the player has been assigned a <page text="UserID">Player:UserID</page> and entity. See the <page text="player_connect gameevent">Game_Events</page> for a version of this hook called after the player entity has been created. <note>This is only called clientside for listen server hosts.</note> <note>This is not called clientside for the local player.</note> </description> <realm>Shared</realm> <predicted>No</predicted> <args> <arg name="name" type="string">The player&#x27;s name.</arg> <arg name="ip" type="string">The player&#x27;s IP address. Will be &quot;none&quot; for bots.&#xA;&#xA;&lt;note&gt;This argument will only be passed serverside.&lt;/note&gt;</arg> </args> </function> <example> <description>prints a message to the chatbox when a player joins the game</description> <code> function GM:PlayerConnect( name, ip ) PrintMessage( HUD_PRINTTALK, name .. " has joined the game." ) end </code> <output>Player1 has joined the game.</output> </example>