Revision Difference
GM:PlayerSetModel#552850
<function name="PlayerSetModel" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>
Called whenever a player spawns and must choose a model. A good place to assign a model to a player.
<note>This function may not work in your custom gamemode if you have overridden your <page>GM:PlayerSpawn</page> and you do not use self.BaseClass.PlayerSpawn or <page>hook.Call</page>.</note>
</description>
<realm>Server</realm>
<predicted>No</predicted>⤶
<args>
<arg name="ply" type="Player">The player being chosen</arg>
</args>
</function>
<example>
<description>Sets the player's model to Odessa</description>
<code>
function GM:PlayerSetModel( ply )
ply:SetModel( "models/player/odessa.mdl" )
end
</code>
</example>