Revision Difference
GM:PostDraw2DSkyBox#553072
<function name="PostDraw2DSkyBox" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>
Called right after the 2D skybox has been drawn - allowing you to draw over it.
<rendercontext hook="true" type="3D"></rendercontext>
</description>
<realm>Client</realm>
<predicted>No</predicted>⤶
</function>
<example>
<description>Draw a textured quad on the horizon, behind the 3D skybox.</description>
<code>
local Mat = Material( "dev/graygrid" )
hook.Add("PostDraw2DSkyBox", "ExampleHook", function()
render.OverrideDepthEnable( true, false ) -- ignore Z to prevent drawing over 3D skybox
-- Start 3D cam centered at the origin
cam.Start3D( Vector( 0, 0, 0 ), EyeAngles() )
render.SetMaterial( Mat )
render.DrawQuadEasy( Vector(1,0,0) * 200, Vector(-1,0,0), 64, 64, Color(255,255,255), 0 )
cam.End3D()
render.OverrideDepthEnable( false, false )
end)
</code>
</example>