Revision Difference
GM:PostEntityTakeDamage#520038
<function name="PostEntityTakeDamage" parent="GM" type="hook">
<ishook>yes</ishook>
<description></description>⤶
<description>⤶
<nextupdate></nextupdate>⤶
Called when an entity receives a damage event, after passing damage filters, etc.⤶
⤶
</description>⤶
<realm>Server</realm>
<predicted>No</predicted>
<args>
<arg name="" type="Entity"></arg>⤶
<arg name="ent" type="Entity">The entity that took the damage</arg>⤶
<arg name="" type="CTakeDamageInfo"></arg>⤶
<arg name="took" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage.)</arg>⤶
</args>
</function>