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GM:PostEntityTakeDamage#523656

<function name="PostEntityTakeDamage" parent="GM" type="hook"> <ishook>yes</ishook> <description> <nextupdate></nextupdate>⤶ Called when an entity receives a damage event, after passing damage filters, etc. ⤶ </description>⤶ ⤶ <nextupdate></nextupdate>⤶ <added>2020.01.31</added>⤶ </description>⤶ <realm>Server</realm> <predicted>No</predicted> <args> <arg name="ent" type="Entity">The entity that took the damage</arg> <arg name="" type="CTakeDamageInfo"></arg> <arg name="took" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage.)</arg> </args> </function>