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GM:PostEntityTakeDamage#529083

<function name="PostEntityTakeDamage" parent="GM" type="hook"> <ishook>yes</ishook> <description>Called when an entity receives a damage event, after passing damage filters, etc.</description>⤶ <description>Called when an entity receives a damage event, after passing damage filters, etc.⤶ <warning>Applying damage from this hook to the entity taking damage will lead to infinite loop/crash.</warning>⤶ </description>⤶ <realm>Server</realm> <added>2020.03.17</added> <predicted>No</predicted> <args> <arg name="ent" type="Entity">The entity that took the damage.</arg> <arg name="dmg" type="CTakeDamageInfo"></arg> <arg name="took" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).</arg> </args> </function>