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GM:PostEntityTakeDamage#563222

<function name="PostEntityTakeDamage" parent="GM" type="hook"> <description>Called when an entity receives a damage event, after passing damage filters, etc. ⤶ See <page>GM:EntityTakeDamage</page> if you wish to prevent damage events, or otherwise alter them.⤶ <warning>Applying damage from this hook to the entity taking damage will lead to infinite loop/crash.</warning> </description> <realm>Server</realm> <added>2020.03.17</added> <args> <arg name="ent" type="Entity">The entity that took the damage.</arg> <arg name="dmg" type="CTakeDamageInfo"></arg>⤶ <arg name="took" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).</arg> <arg name="dmginfo" type="CTakeDamageInfo">Detailed information about the damage event.</arg>⤶ <arg name="wasDamageTaken" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).</arg> </args> </function>