Revision Difference
GM:PostEntityTakeDamage#563222
<function name="PostEntityTakeDamage" parent="GM" type="hook">
<description>Called when an entity receives a damage event, after passing damage filters, etc.
⤶
See <page>GM:EntityTakeDamage</page> if you wish to prevent damage events, or otherwise alter them.⤶
<warning>Applying damage from this hook to the entity taking damage will lead to infinite loop/crash.</warning>
</description>
<realm>Server</realm>
<added>2020.03.17</added>
<args>
<arg name="ent" type="Entity">The entity that took the damage.</arg>
<arg name="dmg" type="CTakeDamageInfo"></arg>⤶
<arg name="took" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).</arg>
<arg name="dmginfo" type="CTakeDamageInfo">Detailed information about the damage event.</arg>⤶
<arg name="wasDamageTaken" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).</arg>
</args>
</function>