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GM:PreDrawTranslucentRenderables#530524

<function name="PreDrawTranslucentRenderables" parent="GM" type="hook"> <ishook>yes</ishook> <description> Called before all the translucent entities are drawn. See also <page>GM:PreDrawOpaqueRenderables</page> and <page>GM:PostDrawTranslucentRenderables</page>. <rendercontext hook="true" type="3D"></rendercontext> <bug issue="3295">This is still called when r_drawentities or r_drawopaquerenderables is disabled.</bug> <bug issue="3296">This is not called when r_drawtranslucentworld is disabled.</bug> </description> <realm>Client</realm> <predicted>No</predicted> <args> <arg name="isDrawingDepth" type="boolean">Whether the current draw is writing depth.</arg> <arg name="isDrawSkybox" type="boolean">Whether the current draw is drawing the skybox.</arg>⤶ <arg name="isDrawSkybox" type="boolean">Whether the current draw is drawing the 3D or 2D skybox.⤶ In case of 2D skyboxes it is possible for this hook to always be called with this parameter set to `true`.</arg>⤶ </args> <rets> <ret name="" type="boolean">Return true to prevent translucent renderables from drawing.</ret> </rets> </function>