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GM:PreDrawTranslucentRenderables#544067

<function name="PreDrawTranslucentRenderables" parent="GM" type="hook"> <ishook>yes</ishook> <description> Called before all the translucent entities are drawn. See also <page>GM:PreDrawOpaqueRenderables</page> and <page>GM:PostDrawTranslucentRenderables</page>. <rendercontext hook="true" type="3D"></rendercontext> <bug issue="3295">This is still called when r_drawentities or r_drawopaquerenderables is disabled.</bug> <bug issue="3296">This is not called when r_drawtranslucentworld is disabled.</bug> </description> <realm>Client</realm> <predicted>No</predicted> <args> <arg name="isDrawingDepth" type="boolean">Whether the current draw is writing depth.</arg> <arg name="isDrawSkybox" type="boolean">Whether the current draw is drawing the 3D or 2D skybox. In case of 2D skyboxes it is possible for this hook to always be called with this parameter set to `true`.</arg> <arg name="isDraw3DSkybox" type="boolean">Whether the current draw is drawing the 3D.</arg> </args> <rets> <ret name="" type="boolean">Return true to prevent translucent renderables from drawing.</ret> </rets> </function>