Revision Difference
GM:PreventScreenClicks#528154
<function name="PreventScreenClicks" parent="GM" type="hook">
	<ishook>yes</ishook>
	<description>This will prevent `IN_ATTACK` from sending to server when player tries to shoot from C menu.</description>
	<description>This will prevent <key>IN_ATTACK</key> from sending to server when player tries to shoot from C menu.</description>
	<realm>Client</realm>
	<predicted>No</predicted>
	<rets>
		<ret name="" type="boolean">Return true to prevent screen clicks</ret>⤶
		<ret name="" type="boolean">Return true to prevent screen clicks.</ret>⤶
	</rets>
</function>
<example>
	<description>Disables usage of the World Clicker feature, where a player can hold C to shoot at their cursor instead of their crosshair.</description>
	<description>Disables usage of the World Clicker feature, where a player can hold <key>C</key> to shoot at their cursor instead of their crosshair.</description>
	<code>
hook.Add( "OnContextMenuOpen", "DisableContextMenuScreenClicker", function()
	g_ContextMenu:SetWorldClicker( false )
⤶
	-- This is for the Desktop widgets panel⤶
	for id, p in ipairs( g_ContextMenu:GetChildren() ) do⤶
		p:SetWorldClicker( false )⤶
hook.Add( "PreventScreenClicks", "DisableWorldClicker", function()
	local pnl = vgui.GetHoveredPanel()
	if ( IsValid( pnl ) ) then⤶
		if ( pnl:IsWorldClicker() ) then return true end⤶
⤶
		while ( IsValid( pnl:GetParent() ) ) do⤶
			pnl = pnl:GetParent()⤶
			if ( pnl:IsWorldClicker() ) then return true end⤶
		end⤶
	else⤶
		-- For when the cursor is outside of the game's window, there can be potential edge cases here⤶
		return true⤶
	end
end )
	</code>
</example>
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