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GM:ShutDown#544611

<function name="ShutDown" parent="GM" type="hook"> <ishook>yes</ishook> <description>Called whenever the Lua environment is about to be shut down, for example on map change, or when the server is going to shut down. <warning><page>Player:SteamID</page>, <page>Player:SteamID64</page>, and the like will return nil for the listen host here but work fine for other players.</warning> </description> <realm>Shared</realm> <predicted>No</predicted> </function> <example> <description>Prints into the players chat: `Server Is Restarting.`.</description> <code>hook.Add( "ShutDown", "ServerShutingDown", function() <code>hook.Add( "ShutDown", "ServerShuttingDown", function() Entity( 1 ):PrintMessage( HUD_PRINTTALK, "Server Is Restarting." ) end )</code> <output>Server Is Restarting. When then the server Shuting down etc</output>⤶ <output>Server Is Restarting. When then the server is Shutting down, etc.</output>⤶ </example>