Revision Difference
GWEN.CreateTextureBorder#562151
<function name="CreateTextureBorder" parent="GWEN" type="libraryfunc">
<description>Used in derma skins to create a bordered rectangle drawing function from an image.
The texture is taken from `SKIN.GwenTexture` when the `material` argument is not supplied.</description>
<realm>Client and Menu</realm>
<file line="6-L53">lua/derma/derma_gwen.lua</file>⤶
<args>
<arg name="x" type="number">The X coordinate on the texture.</arg>
<arg name="y" type="number">The Y coordinate on the texture.</arg>
<arg name="w" type="number">Width of the area on texture.</arg>
<arg name="h" type="number">Height of the area on texture.</arg>
<arg name="left" type="number">Left width of border.</arg>
<arg name="top" type="number">Top width of border.</arg>
<arg name="right" type="number">Right width of border.</arg>
<arg name="bottom" type="number">Bottom width of border.</arg>
<arg name="material" type="IMaterial" default="nil">If set, given material will be used over the SKIN's default material, which is `SKIN.GwenTexture`.</arg>
</args>
<rets>
<ret name="drawFunc" type="function">The drawing function.
<callback>
<arg name="x" type="number">X coordinate for the box.</arg>
<arg name="y" type="number">Y coordinate for the box.</arg>
<arg name="w" type="number">Width of the box.</arg>
<arg name="h" type="number">Height of the box.</arg>
<arg name="clr" type="table" default="color_white">Optional color, default is white. Uses the <page>Color</page>.</arg>
</callback></ret>
</rets>
</function>
<example>
<description>Draws a bordered box in the top left corner of the screen using current skins texture.</description>
<code>
local paintBox = GWEN.CreateTextureBorder( 384, 32, 31, 31, 4, 4, 4, 4 )
hook.Add( "HUDPaint", "PaintStuff", function()
paintBox( 0, 0, 100, 100 )
end )
</code>
<output>If using default skin, it will be a 100x100px transparent blue box in top left corner with solid blue borders.</output>
</example>