Revision Difference
GWEN.CreateTextureNormal#561446
<function name="CreateTextureNormal" parent="GWEN" type="libraryfunc">
<description>Used in derma skins to create a rectangle drawing function from an image. The texture of the rectangle will be scaled.
The texture is taken from `SKIN.GwenTexture` when the `material` is not supplied</description>⤶
The texture is taken from `SKIN.GwenTexture` when the `material` is not supplied.</description>⤶
<realm>Client and Menu</realm>
<args>
<arg name="x" type="number">The X coordinate on the texture</arg>
<arg name="y" type="number">The Y coordinate on the texture</arg>
<arg name="w" type="number">Width of the area on texture</arg>
<arg name="h" type="number">Height of the area on texture</arg>
<arg name="material" type="IMaterial" default="nil">If set, given material will be used over the SKIN's default material.</arg>
<arg name="material" type="IMaterial" default="nil">If set, given material will be used over the SKIN's default material, which is `SKIN.GwenTexture`.</arg>
</args>
<rets>
<ret name="" type="function">The drawing function. Arguments are:⤶
* <page>number</page> x - X coordinate for the box⤶
* <page>number</page> y - Y coordinate for the box⤶
* <page>number</page> w - Width of the box⤶
* <page>number</page> h - Height of the box⤶
* <page>table</page> clr - Optional color, default is white. Uses the <page>Color</page></ret>⤶
<ret name="" type="function">The drawing function.⤶
⤶
<callback>⤶
<arg name="x" type="number">X coordinate for the box.</arg>⤶
<arg name="y" type="number">Y coordinate for the box.</arg>⤶
<arg name="w" type="number">Width of the box.</arg>⤶
<arg name="h" type="number">Height of the box.</arg>⤶
<arg name="clr" type="table" default="color_white">Optional color, default is white. Uses the <page>Color</page>.</arg>⤶
</callback>⤶
</ret>⤶
</rets>
</function>
<example>
<description>Draws a huge checked checkbox in the top left corner of the screen using current skins texture.</description>
<code>
local paintBox = GWEN.CreateTextureNormal( 448, 32, 15, 15 )
hook.Add( "HUDPaint", "PaintStuff", function()
paintBox( 0, 0, 100, 100 )
end )
</code>
<output>If using default skin, it will be a 100x100px checked checkbox in top left corner of the screen.</output>
</example>