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GWEN.CreateTextureNormal#562153

<function name="CreateTextureNormal" parent="GWEN" type="libraryfunc"> <description>Used in derma skins to create a rectangle drawing function from an image. The texture of the rectangle will be scaled. The texture is taken from `SKIN.GwenTexture` when the `material` is not supplied.</description> <realm>Client and Menu</realm> <file line="55-L80">lua/derma/derma_gwen.lua</file>⤶ <args> <arg name="x" type="number">The X coordinate on the texture</arg> <arg name="y" type="number">The Y coordinate on the texture</arg> <arg name="w" type="number">Width of the area on texture</arg> <arg name="h" type="number">Height of the area on texture</arg> <arg name="material" type="IMaterial" default="nil">If set, given material will be used over the SKIN's default material, which is `SKIN.GwenTexture`.</arg> </args> <rets> <ret name="" type="function">The drawing function. <callback> <arg name="x" type="number">X coordinate for the box.</arg> <arg name="y" type="number">Y coordinate for the box.</arg> <arg name="w" type="number">Width of the box.</arg> <arg name="h" type="number">Height of the box.</arg> <arg name="clr" type="table" default="color_white">Optional color, default is white. Uses the <page>Color</page>.</arg> </callback> </ret> </rets> </function> <example> <description>Draws a huge checked checkbox in the top left corner of the screen using current skins texture.</description> <code> local paintBox = GWEN.CreateTextureNormal( 448, 32, 15, 15 ) hook.Add( "HUDPaint", "PaintStuff", function() paintBox( 0, 0, 100, 100 ) end ) </code> <output>If using default skin, it will be a 100x100px checked checkbox in top left corner of the screen.</output> </example>