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Global.BroadcastLua#561622

<function name="BroadcastLua" parent="Global" type="libraryfunc"> <description> Sends the specified Lua code to all connected clients and executes it. <note> If you need to use this function more than once, consider using <page>net</page> library. Send net message and make the entire code you want to execute in <page>net.Receive</page> on client. If executed **clientside** it won't do anything. </note> </description> <realm>Shared</realm> <args> <arg name="code" type="string">The code to be executed. Capped at length of 254 characters.</arg> </args> </function> <example> <description>Print "Hello World!" in the clients' console</description> <code>BroadcastLua( "print( 'Hello World!' )" )</code> <output>Hello World!</output> ⤶ </example></example>⤶ ⤶ ⤶ <example>⤶ <description>If you try to send more than 254 characters, the function won't error, but an engine message will be printed to the console</description>⤶ <code>BroadcastLua( string.rep( "a", 256 ) )</code>⤶ <output>_(Printed to console)_ `DLL_MessageEnd: Refusing to send user message LuaCmd of 256 bytes to client, user message size limit is 255 bytes`</output>⤶ </example>