Revision Difference
Global.DrawColorModify#527891
<function name="DrawColorModify" parent="Global" type="libraryfunc">
<description>Draws the Color Modify shader, which can be used to adjust colors on screen.</description>
<realm>Client</realm>
<file line="19-L32">lua/postprocess/color_modify.lua</file>⤶
<args>
<arg name="modifyParameters" type="table">Color modification parameters. See <page>Shaders/g_colourmodify</page> and the example below. Note that if you leave out a field, it will retain its last value which may have changed if another caller uses this function.</arg>
</args>
</function>
<example>
<description>Draws color modify with bright yellow and green colors.</description>
<code>
local tab = {
[ "$pp_colour_addr" ] = 0.02,
[ "$pp_colour_addg" ] = 0.02,
[ "$pp_colour_addb" ] = 0,
[ "$pp_colour_brightness" ] = 0,
[ "$pp_colour_contrast" ] = 1,
[ "$pp_colour_colour" ] = 3,
[ "$pp_colour_mulr" ] = 0,
[ "$pp_colour_mulg" ] = 0.02,
[ "$pp_colour_mulb" ] = 0
}
hook.Add( "RenderScreenspaceEffects", "color_modify_example", function()
DrawColorModify( tab )
end )
</code>
⤶
</example></example>