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Global.DrawMaterialOverlay#514811

<function name="DrawMaterialOverlay" parent="Global" type="libraryfunc">⤶ <description>Draws a material overlay on the screen.</description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="Material" type="string">This will be the material that is drawn onto the screen.</arg>⤶ <arg name="RefractAmount" type="number">This will adjust how much the material will refract your screen.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Creates a fisheye effect on your screen.</description>⤶ <code>⤶ function GM:RenderScreenspaceEffects()⤶ ⤶ DrawMaterialOverlay("models/props_c17/fisheyelens", -0.06)⤶ ⤶ end⤶ </code>⤶ ⤶ </example>