Revision Difference
Global.DrawMaterialOverlay#527892
<function name="DrawMaterialOverlay" parent="Global" type="libraryfunc">
<description>Draws a material overlay on the screen.</description>
<realm>Client</realm>
<file line="11-L31">lua/postprocess/overlay.lua</file>⤶
<args>
<arg name="Material" type="string">This will be the material that is drawn onto the screen.</arg>
<arg name="RefractAmount" type="number">This will adjust how much the material will refract your screen.</arg>
</args>
</function>
<example>
<description>Creates a fisheye effect on your screen.</description>
<code>
function GM:RenderScreenspaceEffects()
DrawMaterialOverlay("models/props_c17/fisheyelens", -0.06)
⤶
end⤶
hook.Add( "RenderScreenspaceEffects", "FishEyeEffect", function()
DrawMaterialOverlay( "models/props_c17/fisheyelens", -0.06 )
⤶
end )⤶
</code>
⤶
</example></example>