Revision Difference
Global.DrawToyTown#514805
<function name="DrawToyTown" parent="Global" type="libraryfunc">⤶
<description>Draws the toy town shader, which blurs the top and bottom of your screen. This can make very large objects look like toys, hence the name.</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="Passes" type="number">An integer determining how many times to draw the effect. A higher number creates more blur.</arg>⤶
<arg name="Height" type="number">The amount of screen which should be blurred on the top and bottom.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Draws toy town effect.</description>⤶
<code>⤶
function GM:RenderScreenspaceEffects()⤶
⤶
DrawToyTown(2, ScrH()/2)⤶
⤶
end⤶
</code>⤶
⤶
</example>