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Global.DrawToyTown#514805

<function name="DrawToyTown" parent="Global" type="libraryfunc">⤶ <description>Draws the toy town shader, which blurs the top and bottom of your screen. This can make very large objects look like toys, hence the name.</description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="Passes" type="number">An integer determining how many times to draw the effect. A higher number creates more blur.</arg>⤶ <arg name="Height" type="number">The amount of screen which should be blurred on the top and bottom.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Draws toy town effect.</description>⤶ <code>⤶ function GM:RenderScreenspaceEffects()⤶ ⤶ DrawToyTown(2, ScrH()/2)⤶ ⤶ end⤶ </code>⤶ ⤶ </example>