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Global.DrawToyTown#527889

<function name="DrawToyTown" parent="Global" type="libraryfunc"> <description>Draws the toy town shader, which blurs the top and bottom of your screen. This can make very large objects look like toys, hence the name.</description> <realm>Client</realm> <file line="12-L28">lua/postprocess/toytown.lua</file>⤶ <args> <arg name="Passes" type="number">An integer determining how many times to draw the effect. A higher number creates more blur.</arg> <arg name="Height" type="number">The amount of screen which should be blurred on the top and bottom.</arg> </args> </function> <example> <description>Draws toy town effect.</description> <code> function GM:RenderScreenspaceEffects() DrawToyTown(2, ScrH()/2) ⤶ end⤶ hook.Add( "RenderScreenspaceEffects", "ToytownEffect", function() DrawToyTown(2, ScrH() / 2) ⤶ end )⤶ </code> ⤶ </example></example>