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Global.DynamicLight#549885

<function name="DynamicLight" parent="Global" type="libraryfunc"> <description> Creates or replaces a dynamic light with the given id. <note>Only 32 dlights and 64 elights can be active at once.</note> <warning>It is not safe to hold a reference to this object after creation since its data can be replaced by another dlight at any time.</warning> <bug issue="3798">The minlight parameter affects the world and entities differently.</bug> </description> <realm>Client</realm> <args> <arg name="index" type="number">An unsigned Integer. Usually an <page text="entity index">Entity:EntIndex</page> is used here.</arg> <arg name="elight" type="boolean" default="false">Allocates an elight instead of a dlight. Elights have a higher light limit and do not light the world (making the "noworld" parameter have no effect).</arg> </args> <rets> <ret name="" type="table">A DynamicLight structured table. See <page>Structures/DynamicLight</page></ret> </rets> </function> <example> <description>Emits a bright white light from local players eyes.</description> <code> hook.Add( "Think", "Think_Lights!", function() local dlight = DynamicLight( LocalPlayer():EntIndex() ) if ( dlight ) then dlight.pos = LocalPlayer():GetShootPos() dlight.r = 255 dlight.g = 255 dlight.b = 255 dlight.brightness = 2 dlight.Decay = 1000 dlight.Size = 256 dlight.decay = 1000 dlight.size = 256 dlight.dietime = CurTime() + 1 end end ) </code> </example>