Revision Difference
Global.IsEnemyEntityName#514876
<function name="IsEnemyEntityName" parent="Global" type="libraryfunc">⤶
<description>⤶
Returns if the given NPC class name is an enemy.⤶
⤶
Returns true if the entity name is one of the following:⤶
* "npc_antlion"⤶
* "npc_antlionguard"⤶
* "npc_antlionguardian"⤶
* "npc_barnacle"⤶
* "npc_breen"⤶
* "npc_clawscanner"⤶
* "npc_combine_s"⤶
* "npc_cscanner"⤶
* "npc_fastzombie"⤶
* "npc_fastzombie_torso"⤶
* "npc_headcrab"⤶
* "npc_headcrab_fast"⤶
* "npc_headcrab_poison"⤶
* "npc_hunter"⤶
* "npc_metropolice"⤶
* "npc_manhack"⤶
* "npc_poisonzombie"⤶
* "npc_strider"⤶
* "npc_stalker"⤶
* "npc_zombie"⤶
* "npc_zombie_torso"⤶
* "npc_zombine"⤶
</description>⤶
<realm>Shared and Menu</realm>⤶
<file line="317-L319">lua/includes/util.lua</file>⤶
<args>⤶
<arg name="className" type="string">Class name of the entity to check</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Is an enemy</ret>⤶
</rets>⤶
</function>⤶
⤶