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Global.IsEnemyEntityName#514876

<function name="IsEnemyEntityName" parent="Global" type="libraryfunc">⤶ <description>⤶ Returns if the given NPC class name is an enemy.⤶ ⤶ Returns true if the entity name is one of the following:⤶ * "npc_antlion"⤶ * "npc_antlionguard"⤶ * "npc_antlionguardian"⤶ * "npc_barnacle"⤶ * "npc_breen"⤶ * "npc_clawscanner"⤶ * "npc_combine_s"⤶ * "npc_cscanner"⤶ * "npc_fastzombie"⤶ * "npc_fastzombie_torso"⤶ * "npc_headcrab"⤶ * "npc_headcrab_fast"⤶ * "npc_headcrab_poison"⤶ * "npc_hunter"⤶ * "npc_metropolice"⤶ * "npc_manhack"⤶ * "npc_poisonzombie"⤶ * "npc_strider"⤶ * "npc_stalker"⤶ * "npc_zombie"⤶ * "npc_zombie_torso"⤶ * "npc_zombine"⤶ </description>⤶ <realm>Shared and Menu</realm>⤶ <file line="317-L319">lua/includes/util.lua</file>⤶ <args>⤶ <arg name="className" type="string">Class name of the entity to check</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="boolean">Is an enemy</ret>⤶ </rets>⤶ </function>⤶ ⤶