Revision Difference
Global.Mesh#514885
<function name="Mesh" parent="Global" type="libraryfunc">⤶
<description>Returns a new mesh object.</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="mat" type="IMaterial" default="nil">The material the mesh is intended to be rendered with. It's merely a hint that tells that mesh what vertex format it should use.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="IMesh">The created object.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Draws a triangle near Vector( 0, 0, 0 ) in the map.</description>⤶
<code>⤶
local mat = Material( "editor/wireframe" ) -- The material (a wireframe)⤶
local obj = Mesh() -- Create the IMesh object⤶
⤶
local verts = { -- A table of 3 vertices that form a triangle⤶
{ pos = Vector( 0, 0, 0 ), u = 0, v = 0 }, -- Vertex 1⤶
{ pos = Vector( 10, 0, 0 ), u = 1, v = 0 }, -- Vertex 2⤶
{ pos = Vector( 10, 10, 0 ), u = 1, v = 1 }, -- Vertex 3⤶
}⤶
⤶
obj:BuildFromTriangles( verts ) -- Load the vertices into the IMesh object⤶
⤶
hook.Add( "PostDrawOpaqueRenderables", "IMeshTest", function()⤶
⤶
render.SetMaterial( mat ) -- Apply the material⤶
obj:Draw() -- Draw the mesh⤶
⤶
end )⤶
</code>⤶
⤶
</example>