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Global.PrintMessage#518837

<function name="PrintMessage" parent="Global" type="libraryfunc"> <description> Displays a message in the chat, console, or center of screen of every player. This uses the archaic user message system (<page>umsg</page>) and hence is limited to &asymp;250 characters. </description> <realm>Server</realm> <args> <arg name="type" type="number">Which type of message should be sent to the players (see <page>HUD</page>)</arg> <arg name="type" type="number">Which type of message should be sent to the players (see <page>Enums/HUD</page>)</arg> <arg name="message" type="string">Message to be sent to the players</arg> </args> </function> <example> <description>Prints into the every player's chat: "I'm new here."</description> <code>PrintMessage(HUD_PRINTTALK, "I'm new here.")</code> <output>I'm new here.</output> </example>