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Global.RealTime#511331

<function name="RealTime" parent="Global" type="libraryfunc">⤶ <description>⤶ Returns the uptime of the game/server in seconds (to at least 4 decimal places)⤶ ⤶ <note>This is **not** synchronised or affected by the game.</note>⤶ ⤶ <note>This will be affected by precision loss if the uptime is more than 30+(?) days, and effectively cease to be functional after 50+(?) days.</note>⤶ ⤶ You should use this function (or SysTime) for timing real-world events such as user interaction, but not for timing game events such as animations.⤶ ⤶ See also: <page>Global.CurTime</page>, <page>Global.SysTime</page>⤶ </description>⤶ <realm>Shared</realm>⤶ <rets>⤶ <ret name="" type="number">Uptime of the game/server.</ret>⤶ </rets>⤶ </function>⤶ ⤶