Revision Difference
Global.RealTime#511331
<function name="RealTime" parent="Global" type="libraryfunc">⤶
<description>⤶
Returns the uptime of the game/server in seconds (to at least 4 decimal places)⤶
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<note>This is **not** synchronised or affected by the game.</note>⤶
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<note>This will be affected by precision loss if the uptime is more than 30+(?) days, and effectively cease to be functional after 50+(?) days.</note>⤶
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You should use this function (or SysTime) for timing real-world events such as user interaction, but not for timing game events such as animations.⤶
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See also: <page>Global.CurTime</page>, <page>Global.SysTime</page>⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="number">Uptime of the game/server.</ret>⤶
</rets>⤶
</function>⤶
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