Revision Difference
Global.ScrH#561294
<function name="ScrH" parent="Global" type="libraryfunc">
<description>Gets the height of the game's window (in pixels).</description>⤶
<description>⤶
Gets the height of the game's window (in pixels).⤶
<note>ScrH() returns the height from the current viewport, this can be changed via <page>render.SetViewPort</page>, inside Render Targets and cam.Start contexts.</note>⤶
</description>⤶
<realm>Client and Menu</realm>
<rets>
<ret name="" type="number">The height of the game's window in pixels</ret>
</rets>
</function>
<example>
<description>Prints the Height of the window.</description>
<code>print( ScrH() )</code>
<output>1080 (depends on your screen).</output>
</example>
<example>
<description>Draws a white box on the top left corner of your screen.</description>
<code>
hook.Add( "HUDPaint", "WhiteBox", function()
surface.SetDrawColor( 255, 255, 255, 255 )
surface.DrawRect( 0, 0, ScrW() / 2, ScrH() / 2 )
end )
</code>
<output>A white box on the top left corner of your screen.</output>
</example>