Revision Difference
Global.SetGlobalVar#548219
<function name="SetGlobalVar" parent="Global" type="libraryfunc">
<description>
Defines a variable to be automatically networked to clients
| Allowed Types |
| --------------- |
| Angle |
| Boolean |
| Entity |
| Float |
| Int |
| String |
| Vector |
<warning>Trying to network a type that is not listed above will result in an error!</warning>⤶
<note>Running this function clientside will only set it clientside for the client it is called on!</note>⤶
<warning>Trying to network a type that is not listed above will result in an error! ⤶
There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Global.SetGlobal2Var</page>. You should also consider the fact that you have way too many variables. ⤶
This limit is shared among all entities, SetNW* and SetGlobal* functions and <page>util.AddNetworkString</page>. If you exceed the limit, you cannot create new variables, and you will get the following warning. ⤶
```lua ⤶
Warning: Table networkstring is full, can't add [key]⤶
```⤶
Existing variables will still get updated without the warning. You can check the limit by counting up until <page>util.NetworkIDToString</page> returns nil</warning> returns nil</warning>⤶
⤶
<note>Running this function clientside will only set it clientside for the client it is called on!</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="index" type="any">Index to identify the global vector with</arg>
<arg name="value" type="any">Value to be networked</arg>
</args>
</function>