Garry's Mod Wiki

Revision Difference

Global.SetGlobalVar#548219

<function name="SetGlobalVar" parent="Global" type="libraryfunc"> <description> Defines a variable to be automatically networked to clients | Allowed Types | | --------------- | | Angle | | Boolean | | Entity | | Float | | Int | | String | | Vector | <warning>Trying to network a type that is not listed above will result in an error!</warning>⤶ <note>Running this function clientside will only set it clientside for the client it is called on!</note>⤶ <warning>Trying to network a type that is not listed above will result in an error! ⤶ There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Global.SetGlobal2Var</page>. You should also consider the fact that you have way too many variables. ⤶ This limit is shared among all entities, SetNW* and SetGlobal* functions and <page>util.AddNetworkString</page>. If you exceed the limit, you cannot create new variables, and you will get the following warning. ⤶ ```lua ⤶ Warning: Table networkstring is full, can't add [key]⤶ ```⤶ Existing variables will still get updated without the warning. You can check the limit by counting up until <page>util.NetworkIDToString</page> returns nil</warning> returns nil</warning>⤶ ⤶ <note>Running this function clientside will only set it clientside for the client it is called on!</note>⤶ </description> <realm>Shared</realm> <args> <arg name="index" type="any">Index to identify the global vector with</arg> <arg name="value" type="any">Value to be networked</arg> </args> </function>