Revision Difference
Global.Sound#517805
<function name="Sound" parent="Global" type="libraryfunc">
<description>
Runs <page>util.PrecacheSound</page> and returns the string.
<bug><page>util.PrecacheSound</page> does nothing and therefore so does this function</bug>
</description>
<realm>Shared and Menu</realm>
<file line="123-L126">lua/includes/util.lua</file>
<args>
<arg name="soundPath" type="string">The soundpath to precache</arg>
</args>
<rets>
<ret name="" type="string">The string passed as the first argument</ret>
</rets>
</function>
<example>
<description>From entities/sent_ball.lua</description>
<code>
local BounceSound = Sound( "garrysmod/balloon_pop_cute.wav" )
function ENT:PhysicsCollide( data, physobj )
-- Play sound on bounce
if ( data.Speed &gt; 60 && data.DeltaTime &gt; 0.2 ) then
if ( data.Speed > 60 && data.DeltaTime > 0.2 ) then
sound.Play( BounceSound, self:GetPos(), 75, math.random( 90, 120 ), math.Clamp( data.Speed / 150, 0, 1 ) )
...
</code>
</example>