Revision Difference
Global.SuppressHostEvents#511286
<function name="SuppressHostEvents" parent="Global" type="libraryfunc">⤶
<description>Suppress any networking from the server to the specified player. This is automatically called by the engine before/after a player fires their weapon, reloads, or causes any other similar shared-predicted event to occur.</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="suppressPlayer" type="Player">The player to suppress any networking to.</arg>⤶
</args>⤶
</function>⤶
⤶