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Global.UnPredictedCurTime#562516

<function name="UnPredictedCurTime" parent="Global" type="libraryfunc"> <description>Returns the current asynchronous in-game time.</description> <description>Returns the current asynchronous in-game time. This will not be synced with the players current clock allowing you to get <page>Global.CurTime</page> without interference from <page>Prediction</page>.</description> <realm>Shared and Menu</realm> <rets> <ret name="" type="number">The asynchronous in-game time.</ret> </rets> </function>