Revision Difference
Global.UpdateGames#561043
<function name="UpdateGames" parent="Global" type="libraryfunc">
<description>
<internal></internal>
Updates the Gamelist.
</description>
<realm>Menu</realm>
<file line="396-L403">lua/menu/mainmenu.lua</file>
</function>
<example>
<description>Manually updating the Game list. This will Visually make all games available, but you won't be able to mount them.</description>
<code>
function UpdateGames()
local games = engine.GetGames()
for k, v in ipairs( games ) do
v.installed = true
v.owned = true
end
pnlMainMenu:Call( "UpdateGames( " .. util.TableToJSON( games ) .. ")" )
end
</code>
<output>
<image src="https://i.imgur.com/FmpF9N8.png"/>⤶
<image src="ab571/8dc3893d902f3ff.png" alt="Mounted game settings" />⤶
</output>
</example>